![]() It's much safer to only start leveling all your dwellers once you have them properly endurance trained (see 4.1 on health). In a new game your dwellers will have very low endurance, so the tiny amount of health they get from level ups will not outscale how much tougher the level ups will make incidents. The only real unavoidable level ups would be during exploration, which you definitely should still do. ![]() The increase in difficulty is significant enough that in a new game I would strongly recommend avoiding leveling up as many dwellers as possible. Internal incidents appear inside your vault while external attack from outside.īoth internal and external incidents get significantly stronger as your average dweller level increases (viewable in the stats page). Q: What determines how strong incidents are?Ī: Let me classify two kinds of incidents, internal (fires, radroaches, mole rats, radscorpions) and external (raiders, feral ghouls, deathclaws). SPECIALs do not affect combat (see 2.6), and outfits do not act as armor in any shape or form. Weapon damage is what you see, and health is explained in 4.1. Pets can also affect combat if it's a relevant effect (+X damage, +X% damage resistance, etc.). A: There are only two things that affect your dweller's performance, and that's their health and weapon damage.
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